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Battlefield 4 Weapon comparison: CBJ-MS vs MK11 MOD 0
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

CBJ-MS
+ None + None
vs
MK11 MOD 0
+ None + None
Advantages of CBJ-MS + None + None
Damage-drop off starts a little further
20 m
vs
15 m
CBJ-MS's Damage drop-off starts 33% further
Much higher fire rate
700 rpm
vs
260 rpm
CBJ-MS fires rounds 169% faster
Much larger magazine
51
vs
21
CBJ-MS has 143% bigger magazine
Significatly less upwards recoil
0.29
vs
1
CBJ-MS has 71% less upwards kick
A lot faster Recoil decrease
20
vs
8
CBJ-MS recovers 150% faster from recoil
Significantly less spread (ADS, moving)
0.6
vs
1
CBJ-MS has 40% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.082
vs
0.3
Spread increases 73% less on CBJ-MS when shooting
Significantly less spread (HIP, Stand, Not moving)
1
vs
3
CBJ-MS has 67% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
1
vs
2.5
CBJ-MS has 60% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
1
vs
2
CBJ-MS has 50% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
1.5
vs
4
CBJ-MS has 63% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
1.25
vs
3.5
CBJ-MS has 64% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
1.25
vs
3
CBJ-MS has 58% lower HIP base spread (Prone, Moving)
Advantages of MK11 MOD 0 + None + None
Much more max damage
45
vs
22.5
MK11 MOD 0 does 100% more damage at close range
Much more min damage
38
vs
14.3
MK11 MOD 0 does 166% more damage at long range
Damage-drop off ends a lot further
80 m
vs
47.34 m
MK11 MOD 0's Damage drop-off ends 69% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
3200 m
vs
780 m
MK11 MOD 0's bullets fly 310% further
Much faster tactical reload (Bullets left)
1.85 s
vs
2.4 s
MK11 MOD 0 reloads 23% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
3.3 s
MK11 MOD 0 reloads 27% faster when there's no bullet in the chamber
Much higher muzzle velocity
640 m/s
vs
520 m/s
MK11 MOD 0's bullets fly 23% faster
Significatly less recoil to left
0.05
vs
0.24
MK11 MOD 0 has 79% less kick to left
Slightly less recoil to right
0.2
vs
0.24
MK11 MOD 0 has 17% less kick to right
A bit lower first shot recoil multiplier
1 x
vs
1.95 x
MK11 MOD 0's First shot recoil multiplier is 49% lower
Significantly less spread (ADS, not moving)
0.1
vs
0.4
MK11 MOD 0 has 75% lower ADS base spread (Not moving)
Equal stats on CBJ-MS + None + None and MK11_MOD_0 + None + None
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