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Battlefield 4 Weapon comparison: M416 vs MK11 MOD 0
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M416
+ None + None
vs
MK11 MOD 0
+ None + None
Advantages of M416 + None + None
Much higher fire rate
750 rpm
vs
260 rpm
M416 fires rounds 188% faster
Much larger magazine
31
vs
21
M416 has 48% bigger magazine
Significatly less upwards recoil
0.32
vs
1
M416 has 68% less upwards kick
A lot faster Recoil decrease
18
vs
8
M416 recovers 125% faster from recoil
Significantly less spread increase per shot
0.098
vs
0.3
Spread increases 67% less on M416 when shooting
Slightly less spread (HIP, Stand, Moving)
3.5
vs
4
M416 has 13% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
3
vs
3.5
M416 has 14% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
2.5
vs
3
M416 has 17% lower HIP base spread (Prone, Moving)
Advantages of MK11 MOD 0 + None + None
Much more max damage
45
vs
24.5
MK11 MOD 0 does 84% more damage at close range
Much more min damage
38
vs
18
MK11 MOD 0 does 111% more damage at long range
Damage-drop off starts a little further
15 m
vs
12.5 m
MK11 MOD 0's Damage drop-off starts 20% further
Damage-drop off ends a lot further
80 m
vs
60 m
MK11 MOD 0's Damage drop-off ends 33% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
3200 m
vs
900 m
MK11 MOD 0's bullets fly 256% further
Higher muzzle velocity
640 m/s
vs
600 m/s
MK11 MOD 0's bullets fly 7% faster
Slightly less recoil to left
0.05
vs
0.12
MK11 MOD 0 has 58% less kick to left
Slightly less recoil to right
0.2
vs
0.28
MK11 MOD 0 has 29% less kick to right
Much lower first shot recoil multiplier
1 x
vs
2.2 x
MK11 MOD 0's First shot recoil multiplier is 55% lower
Significantly less spread (ADS, not moving)
0.1
vs
0.2
MK11 MOD 0 has 50% lower ADS base spread (Not moving)
Equal stats on M416 + None + None and MK11_MOD_0 + None + None
Same tactical reload time (bullets left)
1.85 s
vs
1.85 s
Both guns tactical reload as fast as the other
Same empty reload time
2.4 s
vs
2.4 s
Both guns empty reload as fast as the other
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
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