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Battlefield 4 Weapon comparison: M416 vs SCAR-H
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

M416
+ None + None
vs
SCAR-H
+ None + None
Advantages of M416 + None + None
Damage-drop off starts a little further
12.5 m
vs
8 m
M416's Damage drop-off starts 56% further
Much higher fire rate
750 rpm
vs
620 rpm
M416 fires rounds 21% faster
Much larger magazine
31
vs
21
M416 has 48% bigger magazine
Slightly higher maximum distance
900 m
vs
750 m
M416's bullets fly 20% further
A bit faster tactical reload (Bullets left)
1.85 s
vs
1.9 s
M416 reloads 3% faster when there is a bullet in the chamber
Higher muzzle velocity
600 m/s
vs
500 m/s
M416's bullets fly 20% faster
Significatly less upwards recoil
0.32
vs
0.5
M416 has 36% less upwards kick
Slightly less recoil to left
0.12
vs
0.225
M416 has 47% less kick to left
A lot faster Recoil decrease
18
vs
12
M416 recovers 50% faster from recoil
Slightly less spread increase per shot
0.098
vs
0.107
Spread increases 8% less on M416 when shooting
Advantages of SCAR-H + None + None
Much more max damage
33
vs
24.5
SCAR-H does 35% more damage at close range
Much more min damage
21.6
vs
18
SCAR-H does 20% more damage at long range
Slightly less recoil to right
0.225
vs
0.28
SCAR-H has 20% less kick to right
A bit lower first shot recoil multiplier
1.75 x
vs
2.2 x
SCAR-H's First shot recoil multiplier is 20% lower
Equal stats on M416 + None + None and SCAR-H + None + None
Same drop-off end distance
60 m
vs
60 m
Damage drop stops at the same distance
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same empty reload time
2.4 s
vs
2.4 s
Both guns empty reload as fast as the other
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Moving)
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