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Battlefield 4 Weapon comparison: RPK-12 vs AN-94
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RPK-12
+ None + None
vs
AN-94
+ None + None
Advantages of RPK-12 + None + None
Damage-drop off ends a little further
65 m
vs
60 m
RPK-12's Damage drop-off ends 8% further
Much larger magazine
61
vs
31
RPK-12 has 97% bigger magazine
A bit faster empty reload
3.3 s
vs
3.5 s
RPK-12 reloads 6% faster when there's no bullet in the chamber
Slightly less upwards recoil
0.27
vs
0.32
RPK-12 has 16% less upwards kick
Slightly less recoil to right
0.08
vs
0.12
RPK-12 has 33% less kick to right
A bit lower first shot recoil multiplier
1.35 x
vs
2.1 x
RPK-12's First shot recoil multiplier is 36% lower
Advantages of AN-94 + None + None
Damage-drop off starts a little further
12.5 m
vs
8 m
AN-94's Damage drop-off starts 56% further
Slightly higher maximum distance
930 m
vs
900 m
AN-94's bullets fly 3% further
Higher muzzle velocity
620 m/s
vs
600 m/s
AN-94's bullets fly 3% faster
Slightly less recoil to left
0.1
vs
0.14
AN-94 has 29% less kick to left
Significantly less spread (ADS, moving)
1
vs
1.5
AN-94 has 33% lower ADS base spread (Moving)
Slightly less spread (HIP, Stand, Not moving)
3
vs
3.5
AN-94 has 14% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
2.5
vs
3
AN-94 has 17% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
2
vs
2.5
AN-94 has 20% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
3.5
vs
4.5
AN-94 has 22% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3
vs
4
AN-94 has 25% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
2.5
vs
3.5
AN-94 has 29% lower HIP base spread (Prone, Moving)
Equal stats on RPK-12 + None + None and AN-94 + None + None
Same maximum damage
24.5
vs
24.5
Both do same damage at close range
Same minimum damage
18
vs
18
Both do same damage at long range
Same fire rate
600 rpm
vs
600 rpm
Both guns cycle at the same rate
Equal bullet drop
15 m/s²
vs
15 m/s²
Both guns have same bullet drop
Same tactical reload time (bullets left)
2.4 s
vs
2.4 s
Both guns tactical reload as fast as the other
Same Recoil decrease
18
vs
18
Both guns recover from recoil as fast as the other
Same amount of spread (ADS, not moving)
0.2
vs
0.2
Both guns have same amount of ADS spread (Not moving)
Same amount of spread increase per shot
0.078
vs
0.078
Spread increases at the same rate on both guns
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