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Battlefield 4 Weapon comparison: RPK-12 vs CS5
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RPK-12
+ None + None
vs
CS5
+ None + None
Advantages of RPK-12 + None + None
Much higher fire rate
600 rpm
vs
53 rpm
RPK-12 fires rounds 1032% faster
Much larger magazine
61
vs
11
RPK-12 has 455% bigger magazine
A bit faster tactical reload (Bullets left)
2.4 s
vs
2.7 s
RPK-12 reloads 11% faster when there is a bullet in the chamber
Much faster empty reload
3.3 s
vs
4.6 s
RPK-12 reloads 28% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
400 m/s
RPK-12's bullets fly 50% faster
Significatly less upwards recoil
0.27
vs
1
RPK-12 has 73% less upwards kick
A lot faster Recoil decrease
18
vs
12
RPK-12 recovers 50% faster from recoil
Advantages of CS5 + None + None
Much more max damage
100
vs
24.5
CS5 does 308% more damage at close range
Much more min damage
59
vs
18
CS5 does 228% more damage at long range
Damage-drop off starts a little further
12.5 m
vs
8 m
CS5's Damage drop-off starts 56% further
Damage-drop off ends a lot further
100 m
vs
65 m
CS5's Damage drop-off ends 54% further
Way less bullet drop
6 m/s²
vs
15 m/s²
CS5 has 60% less bullet drop
Much longer maximum distance
2000 m
vs
900 m
CS5's bullets fly 122% further
A bit lower first shot recoil multiplier
1 x
vs
1.35 x
CS5's First shot recoil multiplier is 26% lower
Equal stats on RPK-12 + None + None and CS5 + None + None
Same amount of spread (ADS, moving)
1.5
vs
1.5
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4.5
vs
4.5
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
4
vs
4
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Prone, Moving)
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