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Battlefield 4 Weapon comparison: RPK-12 vs MK11 MOD 0
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

RPK-12
+ None + None
vs
MK11 MOD 0
+ None + None
Advantages of RPK-12 + None + None
Much higher fire rate
600 rpm
vs
260 rpm
RPK-12 fires rounds 131% faster
Much larger magazine
61
vs
21
RPK-12 has 190% bigger magazine
Significatly less upwards recoil
0.27
vs
1
RPK-12 has 73% less upwards kick
Slightly less recoil to right
0.08
vs
0.2
RPK-12 has 60% less kick to right
A lot faster Recoil decrease
18
vs
8
RPK-12 recovers 125% faster from recoil
Significantly less spread increase per shot
0.078
vs
0.3
Spread increases 74% less on RPK-12 when shooting
Advantages of MK11 MOD 0 + None + None
Much more max damage
45
vs
24.5
MK11 MOD 0 does 84% more damage at close range
Much more min damage
38
vs
18
MK11 MOD 0 does 111% more damage at long range
Damage-drop off starts a lot further
15 m
vs
8 m
MK11 MOD 0's Damage drop-off starts 88% further
Damage-drop off ends a lot further
80 m
vs
65 m
MK11 MOD 0's Damage drop-off ends 23% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
MK11 MOD 0 has 35% less bullet drop
Much longer maximum distance
3200 m
vs
900 m
MK11 MOD 0's bullets fly 256% further
Much faster tactical reload (Bullets left)
1.85 s
vs
2.4 s
MK11 MOD 0 reloads 23% faster when there is a bullet in the chamber
Much faster empty reload
2.4 s
vs
3.3 s
MK11 MOD 0 reloads 27% faster when there's no bullet in the chamber
Higher muzzle velocity
640 m/s
vs
600 m/s
MK11 MOD 0's bullets fly 7% faster
Slightly less recoil to left
0.05
vs
0.14
MK11 MOD 0 has 64% less kick to left
A bit lower first shot recoil multiplier
1 x
vs
1.35 x
MK11 MOD 0's First shot recoil multiplier is 26% lower
Significantly less spread (ADS, not moving)
0.1
vs
0.2
MK11 MOD 0 has 50% lower ADS base spread (Not moving)
Significantly less spread (ADS, moving)
1
vs
1.5
MK11 MOD 0 has 33% lower ADS base spread (Moving)
Slightly less spread (HIP, Stand, Not moving)
3
vs
3.5
MK11 MOD 0 has 14% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
2.5
vs
3
MK11 MOD 0 has 17% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
2
vs
2.5
MK11 MOD 0 has 20% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
4
vs
4.5
MK11 MOD 0 has 11% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
3.5
vs
4
MK11 MOD 0 has 13% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
3
vs
3.5
MK11 MOD 0 has 14% lower HIP base spread (Prone, Moving)
Equal stats on RPK-12 + None + None and MK11_MOD_0 + None + None
16.361951828003