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Battlefield 4 Weapon comparison: SR338 vs AMR-2
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SR338
+ None + None
vs
AMR-2
+ None + None
Advantages of SR338 + None + None
Damage-drop off starts a lot further
15 m
vs
0 m
SR338's Damage drop-off starts 100% further
Damage-drop off ends a lot further
150 m
vs
0 m
SR338's Damage drop-off ends 100% further
Much higher fire rate
200 rpm
vs
37 rpm
SR338 fires rounds 441% faster
Bigger magazine
11
vs
6
SR338 has 83% bigger magazine
Slightly higher maximum distance
3000 m
vs
2800 m
SR338's bullets fly 7% further
Much faster tactical reload (Bullets left)
2.3 s
vs
3.5 s
SR338 reloads 34% faster when there is a bullet in the chamber
Much faster empty reload
2.6 s
vs
5.8 s
SR338 reloads 55% faster when there's no bullet in the chamber
Higher muzzle velocity
600 m/s
vs
560 m/s
SR338's bullets fly 7% faster
Significatly less upwards recoil
1.1
vs
2
SR338 has 45% less upwards kick
Significatly less recoil to right
0.1
vs
0.3
SR338 has 67% less kick to right
Significantly less spread (ADS, moving)
1
vs
1.2
SR338 has 17% lower ADS base spread (Moving)
Significantly less spread increase per shot
0.1
vs
1.2
Spread increases 92% less on SR338 when shooting
Significantly less spread (HIP, Stand, Not moving)
3
vs
5
SR338 has 40% lower HIP base spread (Standing, Not moving)
Significantly less spread (HIP, Crouching, Not moving)
2.5
vs
4
SR338 has 38% lower HIP base spread (Crouch, Not moving)
Significantly less spread (HIP, Prone, Not moving)
2
vs
3
SR338 has 33% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
4
vs
6
SR338 has 33% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
3.5
vs
5
SR338 has 30% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
3
vs
4
SR338 has 25% lower HIP base spread (Prone, Moving)
Advantages of AMR-2 + None + None
Much more max damage
110
vs
50
AMR-2 does 120% more damage at close range
Much more min damage
110
vs
38
AMR-2 does 189% more damage at long range
Significatly less recoil to left
-0.1
vs
0.05
AMR-2 has 300% less kick to left
Equal stats on SR338 + None + None and AMR-2 + None + None
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
16.975879669189