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Battlefield 4 Weapon comparison: SR338 vs SCAR-H
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SR338
+ None + None
vs
SCAR-H
+ None + None
Advantages of SR338 + None + None
Much more max damage
50
vs
33
SR338 does 52% more damage at close range
Much more min damage
38
vs
21.6
SR338 does 76% more damage at long range
Damage-drop off starts a lot further
15 m
vs
8 m
SR338's Damage drop-off starts 88% further
Damage-drop off ends a lot further
150 m
vs
60 m
SR338's Damage drop-off ends 150% further
Way less bullet drop
9.81 m/s²
vs
15 m/s²
SR338 has 35% less bullet drop
Much longer maximum distance
3000 m
vs
750 m
SR338's bullets fly 300% further
Higher muzzle velocity
600 m/s
vs
500 m/s
SR338's bullets fly 20% faster
Significatly less recoil to left
0.05
vs
0.225
SR338 has 78% less kick to left
Slightly less recoil to right
0.1
vs
0.225
SR338 has 56% less kick to right
A bit lower first shot recoil multiplier
1 x
vs
1.75 x
SR338's First shot recoil multiplier is 43% lower
Slightly less spread increase per shot
0.1
vs
0.107
Spread increases 7% less on SR338 when shooting
Advantages of SCAR-H + None + None
Much higher fire rate
620 rpm
vs
200 rpm
SCAR-H fires rounds 210% faster
Much larger magazine
21
vs
11
SCAR-H has 91% bigger magazine
A bit faster tactical reload (Bullets left)
1.9 s
vs
2.3 s
SCAR-H reloads 17% faster when there is a bullet in the chamber
A bit faster empty reload
2.4 s
vs
2.6 s
SCAR-H reloads 8% faster when there's no bullet in the chamber
Significatly less upwards recoil
0.5
vs
1.1
SCAR-H has 55% less upwards kick
Slightly less spread (HIP, Stand, Moving)
3.5
vs
4
SCAR-H has 13% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
3
vs
3.5
SCAR-H has 14% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
2.5
vs
3
SCAR-H has 17% lower HIP base spread (Prone, Moving)
Equal stats on SR338 + None + None and SCAR-H + None + None
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
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