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Battlefield 4 Weapon comparison: SR338 vs SCAR-H SV
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SR338
+ None + None
vs
SCAR-H SV
+ None + None
Advantages of SR338 + None + None
Much more max damage
50
vs
45
SR338 does 11% more damage at close range
Damage-drop off ends a lot further
150 m
vs
80 m
SR338's Damage drop-off ends 88% further
Faster Recoil decrease
12
vs
10
SR338 recovers 20% faster from recoil
Significantly less spread increase per shot
0.1
vs
0.3
Spread increases 67% less on SR338 when shooting
Advantages of SCAR-H SV + None + None
Slightly higher fire rate
260 rpm
vs
200 rpm
SCAR-H SV fires rounds 30% faster
Much larger magazine
21
vs
11
SCAR-H SV has 91% bigger magazine
Slightly higher maximum distance
3100 m
vs
3000 m
SCAR-H SV's bullets fly 3% further
A bit faster tactical reload (Bullets left)
1.85 s
vs
2.3 s
SCAR-H SV reloads 20% faster when there is a bullet in the chamber
A bit faster empty reload
2.3 s
vs
2.6 s
SCAR-H SV reloads 12% faster when there's no bullet in the chamber
Higher muzzle velocity
620 m/s
vs
600 m/s
SCAR-H SV's bullets fly 3% faster
Slightly less upwards recoil
1
vs
1.1
SCAR-H SV has 9% less upwards kick
Slightly less recoil to right
0.05
vs
0.1
SCAR-H SV has 50% less kick to right
Equal stats on SR338 + None + None and SCAR-H_SV + None + None
Same minimum damage
38
vs
38
Both do same damage at long range
Same drop-off start distance
15 m
vs
15 m
Damage starts to drop at the same distance
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same amount of recoil to left
0.05
vs
0.05
Both kick to left as much as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
3
vs
3
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
2.5
vs
2.5
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
2
vs
2
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
4
vs
4
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
3.5
vs
3.5
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
3
vs
3
Both guns have same amount of HIP spread (Prone, Moving)
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