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Battlefield 4 Weapon comparison: SR338 vs SKS
Symthic BF4 stats version
1.4
!

Weapon 1

VS
Weapon
Attachment 1
Attachment 2

Weapon 2

Apply attachment changes

SR338
+ None + None
vs
SKS
+ None + None
Advantages of SR338 + None + None
Much more max damage
50
vs
43
SR338 does 16% more damage at close range
Much more min damage
38
vs
34
SR338 does 12% more damage at long range
Damage-drop off starts a lot further
15 m
vs
8 m
SR338's Damage drop-off starts 88% further
Damage-drop off ends a lot further
150 m
vs
75 m
SR338's Damage drop-off ends 100% further
Much longer maximum distance
3000 m
vs
2450 m
SR338's bullets fly 22% further
Much faster empty reload
2.6 s
vs
3.5 s
SR338 reloads 26% faster when there's no bullet in the chamber
Much higher muzzle velocity
600 m/s
vs
490 m/s
SR338's bullets fly 22% faster
Significatly less recoil to left
0.05
vs
0.3
SR338 has 83% less kick to left
Significatly less recoil to right
0.1
vs
0.4
SR338 has 75% less kick to right
Slightly less spread increase per shot
0.1
vs
0.15
Spread increases 33% less on SR338 when shooting
Advantages of SKS + None + None
Much higher fire rate
333 rpm
vs
200 rpm
SKS fires rounds 67% faster
Much larger magazine
21
vs
11
SKS has 91% bigger magazine
Significatly less upwards recoil
0.7
vs
1.1
SKS has 36% less upwards kick
Slightly less spread (HIP, Stand, Not moving)
2.5
vs
3
SKS has 17% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
2
vs
2.5
SKS has 20% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
1.5
vs
2
SKS has 25% lower HIP base spread (Prone, Not moving)
Significantly less spread (HIP, Stand, Moving)
3
vs
4
SKS has 25% lower HIP base spread (Standing, Moving)
Significantly less spread (HIP, Crouching, Moving)
2.5
vs
3.5
SKS has 29% lower HIP base spread (Crouch, Moving)
Significantly less spread (HIP, Prone, Moving)
2
vs
3
SKS has 33% lower HIP base spread (Prone, Moving)
Equal stats on SR338 + None + None and SKS + None + None
Equal bullet drop
9.81 m/s²
vs
9.81 m/s²
Both guns have same bullet drop
Same tactical reload time (bullets left)
2.3 s
vs
2.3 s
Both guns tactical reload as fast as the other
Same Recoil decrease
12
vs
12
Both guns recover from recoil as fast as the other
Same first shot recoil multiplier
1 x
vs
1 x
Both guns have same first shot recoil multiplier
Same amount of spread (ADS, moving)
1
vs
1
Both guns have same amount of ADS spread (Moving)
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